AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games Performance in Denmark, Q3 2024
Discover the trends in downloads, revenue, and active users for the leading Shoot'em Up games in Denmark during the third quarter of 2024.
In the third quarter of 2024, Denmark's mobile gaming landscape for Shoot'em Up games showed dynamic trends across the top five apps, combining data from both iOS and Android platforms. This analysis uses data from Sensor Tower, providing insights into the performance of these popular games.
Survivor!.io from HABBY experienced fluctuations in revenue, peaking at approximately $6.9K at the end of July and dropping to $1.3K by mid-September. Downloads started strong at 1.7K in early July, but declined to around 500 by the end of the quarter. Weekly active users began at 8.5K, decreasing steadily to just over 5.3K.
Earn to Die Rogue by Not Doppler maintained a relatively stable revenue stream, with a slight increase from $254 to $315 over the quarter. Downloads were initially high at 862 in early July, then dropped significantly to under 200 by late August before recovering slightly. The game saw weekly active users peak at 1.2K in July, and maintained a steady user base around 1.1K towards the end of September.
Ball Blast Cannon blitz mania, published by Voodoo, saw a gradual increase in revenue, climbing from $172 to $272 over the quarter. Downloads rose sharply in late August to 810 before settling around 528 by the end of September. Active users increased from 4.2K in early July to a high of 6.3K in September, indicating steady engagement growth.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed a moderate revenue pattern, starting at $580 and ending at $452. Downloads peaked at 857 in mid-July, then tapered off to 268 by the end of the quarter. The game's weekly active users followed a similar trend, starting at 4.2K and decreasing to 3.1K.
Lastly, Monster Survivors by Voodoo saw revenue increase from $290 to $416 by the end of September. Downloads fluctuated, starting at 582 and ending at 343, with some peaks in between. Active users started at 863, peaked at 1.2K in early July, and stabilized around 862 by the end of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Denmark and provide valuable insights into user engagement and monetization strategies for developers. For more detailed insights and data, visit Sensor Tower.